Nathaniel Burlot
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Pedagogical Resources & Visual Support

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Pedagogical Resources & Visual Support

Short, transversal interventions: UI design, illustration and editorial layout for pedagogical needs in contexts without a dedicated graphic resource.

Most university research and teaching services in France have no dedicated illustrator or designer. This selection documents a recurring role: stepping in with the right combination of UI, illustration and editorial skills to meet concrete pedagogical needs, across varied formats and timescales. Each piece here is a response to a real brief, in a real context of constraint.

Cité-Langage (2016)

An interactive pedagogical resource produced for the UOH (Université Ouverte des Humanités), under the direction of Georgette Dal. The project organises 27 videos into 8 thematic pathways on language science, using an original metro-map navigation: some topics sit at intersections between two or three pathways, others stand alone on isolated lines. The interface includes a rotating welcome carousel, a pathway-indexed colour system, a glossary, search, and full text transcripts of all videos: a systematic accessibility measure, well before it became standard practice. Designed from scratch: UI, UX, logo and all graphical assets.

Oujda Linguistics Resource Bank (2018)

A bank of illustrations and a PowerPoint template produced for a linguistics research partnership with the University of Oujda, Morocco. I delivered my part of the work. The collaborative project was not completed on the partner side.

CoursePursuit (2021)

A full graphic rework of a Trivial Pursuit-style board game repurposed as a serious game for medical education, deployed on Moodle. Commissioned by a university pedagogical innovation unit. This format, familiar to learners and easy to deploy in a teaching context, is well regarded in university pedagogical innovation groups.

Learning Lab: Isometric Illustrations (2022)

A set of isometric illustrations representing pedagogical rooms in the Learning Lab, including room E2.15 in several configuration variants (empty, in use, mid-session) and room R2.35. The originating service planned to make them interactive, with clickable furniture and equipment labels. I delivered a complete set. The interactive layer was never implemented by the requesting department.

Game illustrations for a speech therapy research protocol (2023)

Original illustrations and image curation for around twenty numeracy mini-games, part of a research protocol on early numerical training for pre-school children, developed with speech therapy and language science researchers. The games target specific learning objectives: quantity-number correspondence, counting, number lines, ordering. I produced original characters and assets, and curated open image banks to build a coherent visual world across the set.

On working without a support structure

While some of this work is closer to production illustration than design engineering, it directly addressed a structural gap: most university research teams have no dedicated illustrator or graphic budget. This kind of contribution is typical of working in higher education public services, where one person often needs to cover needs that would otherwise require a specialised agency. That is not a complaint; it is a description of a skill set that is actually useful.