About
A draughtsman who grew up with the web, now designing interfaces, illustrations and visual systems with care.
I'm a designer working across visual identity, design systems and accessibility. My day-to-day is HTML, CSS/SCSS, ergonomics, colour and typography. The quiet craft of making digital things feel built rather than assembled.
Off the clock, I draw: comics, life studies, character work. And I think a lot about accessibility in sequential art. Personal, not a service: it's where I learn.
I work as a research engineer at Université de Lille. Most of what I ship starts on paper before it ever reaches a screen.
Path
- 2022 / now
- Research engineer, Université de Lille
- 2014 / 2022
- Multimedia designer, Université de Lille
- 2009 / 2014
- Multimedia graphic designer, CCCP (video games)
- 2007 / 2009
- Master's in digital arts, Université de Valenciennes
In short
What I love designing
Clarity, and time saved upfront. Readable interfaces, documented choices, almost-beautiful organisation. But also variety: drawing, ergonomics, visual research. Everything feeds everything else.
How I work
Paper, bullet points, pomodoro. Prototypes when needed, Figma today, XD yesterday. Above all: sorting through what my brain dumps without a filter.
Where I'm based
Northern France, near the Belgian border. Open to relocation, particularly in Flanders. Comfortable working remotely.
Tools
From ink to pixel, I switch tools without hesitation: Adobe Suite, Affinity Suite, Figma, VS Code, and more. The only thing that matters is what the tool lets you produce.
Toolbox
One colour per practice domain, the same coding appears on every project card.
Interface design
- HTML
- CSS
- SCSS
- Ergonomics
- Light animation
- Prototyping
Design systems
- Design tokens
- Component libraries
- Theming
- Documentation
- Figma libraries
- Accessibility audits
Visual identity
- Visual identity
- Logotypes
- Typography
- Colour
- Editorial layout
Illustration
- Ink
- Digital painting
- Character design
- Sequential storytelling
- Life studies
Teaching
- Workshops
- Course design
- Mentoring
- Accessibility training
Teaching experience
Alongside my design work, I've occasionally taught design-related topics in higher education settings. These sessions allowed me to share design practices rooted in clarity, accessibility and structure, from print layout to digital interfaces.
University of Lille - Internal training sessions
2025 • Internal trainer
Creating accessible PDFs with InDesign & Adobe Acrobat Pro: tagging structure, export settings, screen reader compatibility
Colleagues and support staff working on teaching materials and official publications
Université de Valenciennes - Master Création Numérique
2011 / 2012 • Guest lecturer
Storyboarding, visual composition, typographic principles, and graphic identity
Master students in multimedia design and digital creation
Supinfogame / Rubika (Valenciennes)
2011 • Workshop facilitator
2D animation techniques for video games: animation setup, timeline structure, and narrative pacing for interactive formats
Game art students (Bachelor/Master level)
While these sessions date back, they helped sharpen my ability to explain design logic, across both creative and technical profiles.
Inclusive design
I aim to make digital interfaces more usable and inclusive, especially for people with visual, cognitive, or motor differences. Accessibility isn't something I layer in afterwards: it's part of my design process from the start, even if I'm still learning and growing as I go.
What I focus on in my practice
- Clear color contrast and WCAG-aligned accessibility choices
- Semantic HTML and logical content structure
- Keyboard and screen-reader friendly navigation
- Careful visual spacing, clear iconography, and readable typography
- Regular reviews from an accessibility lens, within my scope
I'm not an accessibility expert or front-end specialist, but I build with inclusion in mind, and I aim to keep learning.